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Rules are subject to change without warning....

1) Domination is a mode where each team tries to occupy each territory on the domination map. Teams do this through challenging each other. To gain a territory, you must challenge another person's territory and win. If you lose as a challenger, you do not lose your territory.
2) A match will be one map, winner take all.
3) Maps and number of players per team for the territories are as follows:
1-Blood Gulch
2-Chasms
3-Pirth Outskirts
4-Release
5-Tundra
6-Beasley's Plateau
7-Crevice
8-The Docks
9-Labyrinth
10-Repository
11-Terminal Moraine
12-Exile
13-For Deen
14-Frozen valley
4) Each numbered territory corresponds with the matching map listed above that teams fight for control of.
5) The challenged (home team), will select one of the days and times to play or select match comms and negotiate a new day and time to play.
6) Forfeiting or declining a challenge / match will result in losing your territory
5) Each team may only have 1 challenge open at a time
6) Experience (XP) will be handed out with each match, as follows:
- Win - 25 XP
- Loss - 5 XP
- Forfeit Win - 15 XP
- Forfeit Penalty - 15 XP
- Decline Win - 10 XP
- Decline Penalty - 15 XP
- Play Bonus - 5 XP
7) The competition is over once one team occupies all territories.
8) Settings for the matches are as follows:
- Private match
- Standard game mode
- Number of players determiend by the challenge
- Difficulty set to normal if applicable
- No AI players allowed as substitues
9) In the event of a player dropping from the room: One retry is allowed if this occurs within the first 5 minutes of play, afterwards your teammate(s) must play a man down or you forfeit if playing solo.

Comp Admin: TheLaughingMan9



SMF Battlegrounds Script created by MuddyEiger
Version: 0.1, Build 1